This best-selling, original text focuses on image reconstruction, real-time texture mapping, separable algorithms, two-pass transforms, mesh warping, and. Image Warping & Morphing. ◉ Involves 3 things. ○ Spatial transformation .. G. Wolberg. Digital Image Warping. IEEE Computer Society Press,. CS transformation of one digital image into another. alized by coupling image warping with color inter- polation. mesh warping (Wolberg ), field morphing.

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Wolberg reminds me of certain college professors that I had who excelled at generating a great deal of theorical and mathematical concepts, but never really could offer a practical implementation or application. These are used in the discussion of antialiasing in Chapter 6. I am yet to find a paper or a digiral that talks about these methods clearly and then shares solutions to some examples.

Amazon Renewed Refurbished products with a warranty. Discover Prime Book Box for Kids. George Wolberg invented the digital image warping techniques that were used to make the special effects in Willow and The Abyss. Source code, written in C, is scattered among the chapters and appendices to demonstrate implementation details for wollberg algorithms.

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What would have been nice would have been some extended examples to tie it wolbwrg together. ComiXology Thousands of Digital Comics. Unfortunately, this book is now out of print, but it is still available directly from the author. Most books on image processing topics have overview chapters that are not that helpful because they are too general. waring

IEEE Computer Society: Digital Image Warping – George Wolberg

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Chapter 5 describes image resampling, including several common interpolation kernels. Finally, the main points of the book are basically repeated in Chapter 8.

This book is intended to be a practical guide for eclectic scientists and engineers who find themselves in need of implementing warping algorithms and comprehending the underlying concepts.

IEEE Computer Society

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In short, the author either gives a broad overview or a minute derivation of the math with some code. Robertson, 7. Multiple View Geometry in Computer Vision.


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Fast warping techniques based on scanline algorithms are presented in Chapter 7. Wolberb gives a good overview of warping techniques, clearly differentiates between forward and inverse mapping, and gives by far the best description of Doug Smythe’s morphing program that exists.

This book provides a general review among the technologies and their relationship and then it gets down to the detail of the warping.

If you are a seller for this product, would you like to suggest updates through seller support? AmazonGlobal Ship Orders Internationally. Don’t judge the book too harshly by these first two chapters. The text, containing all original material, begins with the history of the field and continues with a review of common terminology, mathematical preliminaries, and digital image acquisition.

Get to Know Us. English Choose a language for shopping. There’s a problem loading this menu right now. Get fast, free shipping with Amazon Prime. Pages with related products. This chapter demonstrates ijage approaches used to avoid artifacts that manifest themselves to the discrete nature of digital images.